Tuesday 20 August 2013

Weapon Index

Weapon charts


Weapons require certain skills in order to be used. This is due to the complexity of the High-tech guns in question. Guns in Hive use a type of never before seen element called "Tetracite". Tetracite granules are encased in a round or slug and when fired, the Tetracite is subject to a micro-electric charge. The properties of Tetracite accelerate and multiply the charge 100 fold which vaporises the casing and casts the charge out of the gun. The round starts to dissipate after leaving the gun however, meaning ranges have never been good. This was experimental technology even before the Cataclysm. This level of technology means that it isn't quite as simple as loading the bullet nowadays, put it in wrong and the gun may explode.  Other types of guns exist, some using discs made of Tetracite crystal and some using larger rounds containing more granule amounts, but the Tetracite bullets remain the mainstay of what was left in Hive.

Melee weapons and certain tools were edged in Tetracite crystal, this made them much more durable and able to penetrate ore rock and Rig shields easier.

All weapons and tool were fabricated using a Nano-forge, a large device which constructs things on the cellular level, so as to leave no manufacturing flaws. This does mean, however, guns cannot be dismantled for parts in game. 

Weapons are broken down into categories depending on their performance. In game, this represents how complex, heavy or unwieldy they are and requires more experience to wield effectively. Your character would be able to lift the weapon, just not use it in combat without dropping it, blowing it up or accidentally shooting himself/others. The weapons are categorised as follows:




"Crude" level weapons


"Worn" level weapons


"Standard Issue" Level Weapons










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